Tuesday, September 9, 2014

Locations of Note

SPRIGVALE FOREST
Also known as "The Sprig", this lush, serene forest seems endless and rife with majestic sights and unrivaled dangers. All manner of wildlife-benign and otherwise-call The Sprig home, and it is vast enough that the few populated settlements within it are separated by miles and miles of tranquil scenery. The Forest is mostly untouched by civilization, but a few trails cross through Sprigvale, allowing easier travel through this heady wilderness for those unaccustomed to a life in the wilds.

Lake Traleer: This large and impressive lake supports much life in the Sprig, and all manner of unique plant and flower life can be found near.

The Flittering Glade: An expanse of open, flat land in the Forest gives way to a natural home for some of the resident and elusive Sprites in Sprigvale. Suspicious and eccentric in nature, Sprigvale Sprites rarely enjoy the presence of the giant, clumsy beings that wander the lands.

Gadroon's Cave: This simple abode is located next to a shallow spring and is the home of Gadroon the Barbarian. Surrounded in the grizzly decorations of the skulls of the beasts that he has slain, the interior of the cave has a blazing fire, numerous furs for warmth, and is meticulous designed with crude cave drawings, lending it a decisively "Half-Orc" feel. Gadroon proudly displays all of his Trophies collected from his adventures on his cave, and his impressive collection of oddities seems to grow daily...

The True Wilds of Sprigvale: There is a place in Sprigvale Forest that even the Elves fear to tread. It is a sacred and ancient place where only the most dangerous predators dwell, and it is home to the Circle of the Moon, an ancient order or primal Druids who revel in their ferocious and bestial nature, their meeting place only approached by those of their Order.

The Temple of Hashkal: Well hidden and filled with horror, the Temple of Hashkal is the home of the Sons of the Scale, a group of twisted, deranged followers of a banished Snake-creature trying desperately to get into this dimension and spread its vile venom. Recent events have found the temple ransacked, looted, and all beings within it (including the Temple's High Priest) killed.

TANDRYWINE
This spirited, bustling town is as diverse in its residence as it is adventurous in its surroundings. As being the last mark of civilization before reaching Sprigvale Forest, all manner of folks congregate and live in Tandrywine, from hunters, loggers and trappers, to charlatans and those seeking adventure. The lax nature of the laws in Tandrywine attract a rough and tumble sort, and the place thrives with opportunity for adventure!

Copperline Road: The only road leading through Sprigvale Forest to the town of Tandrywine is less a road and more a glorified, widened trail. Constructed via an agreement between the Elves of Sprigvale Forest and the city dwelling residents of Tandrywine, the road is a prime location for bandits to attack unguarded caravans or travelers entering or leaving Tandrywine. As of late, the Bandit attacks have died down significantly...

Impervious Irons Blacksmith Shoppe: Run by the skilled Blacksmith and former Adventurer Waldon Tratton, you can always get sturdy gear and fair prices at this solid establishment.

The Bizarre Barn: This impressive museum dedicated to all things strange and curious belongs to the expressive and energetic world traveler Gnome Hixelhan, who proudly displays all of his invaluable findings in this small and cluttered showroom.

Mayor's Manor: The home of Mayor and Founder of Tandrywine, Shandrelle Tandrywine is a sturdily built, welcoming place, lined with stunning paintings done by the truly gifted painter known only as ODMUND. Mayor's Manor doors are always open to the residents of Tandrywine with a grievance, and Shandrelle's accessibility and gentle taxation keeps her a popular figurehead for the town.

DRYHILL OUTSKIRTS
Far from the hustle and bustle of Tandrywine, and equally separate from the lush wilds of The Sprig, the Outskirts are a flat area of rolling plains that delve out into hilled mountains where a series of played out mines and dried out towns reside. The barren and desolate surroundings make the outskirts a prime place for those seeking to avoid detection or hide from the law. Named the Dryhills due to the string of empty, gutted silver and copper mines that used to dot the area, only the hopeless take refuge here.

The Road Wraiths Stronghold: Located deep within an abandoned Silver mine, the stronghold of the Bandit gang known as the Road Wraiths is guarded by numerous traps, sniper towers, and other hideous dangers. As of late, the Stronghold has been cleared out of all threats and remains unmanned. The battle fought here was bloody and gruesome, as the remains still inside attest.

Yilly's Tower: This sturdy, impressive structure is home to the eccentric and alert Wizardess the Abjurer and her loyal crab familiar Shellton. Arcane wards circle the tower, and a formidable Arcane Golem patrol the landscape surrounding the tower. Recent events have seen these Arcane wards become ruined due to her Golem's malfunction, but her imposing defenses look to drastically improve in the very near future...

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