CLASS: Dhrood (Level 6) [pg 64]
BACKGROUND:
Outlander [pg 136]
RACE: Wood Elf [pg 21]
ALIGNMENT:
Chaotic Neutral [pg 122]
RACE FEATURES: +2 DEX/+1 WIS, Darkvision, Keen Senses, Fey Ancestry, Trance, Elf Weapon Training, Fleet of Foot, Mask of the Wild
CLASS FEATURES: Druidic, Spell Casting, Wild Shape, Druid Circle (Circle of the Moon), Combat Wild Shape, Circle Forms, Wild Shape Improvement, Ability Score Improvement (Wisdom +2), Primal Strike
LANGUAGES:
Common, Elvish, Sylvan
AGE: 90 HEIGHT: 5'4" WEIGHT: 116 lbs SKIN: Tan EYES: Green HAIR: Brown/Orange
AGE: 90 HEIGHT: 5'4" WEIGHT: 116 lbs SKIN: Tan EYES: Green HAIR: Brown/Orange
ABILITY SCORES
STR 10 (+0) DEX 16 (+3) CON 10 (+0) INT 10 (+0) WIS 18 (+4) CHA 13 (+1)
ATTACKS/DAMAGE: 2 Scimitars +6/d6+3 (First Attack) +6/d6 (Second Attack) or Long Bow +6/d8+3
SPELL JUNK
SPELL SAVE DC: 15 (8 + Proficiency Bonus [3] + Wis Mod [4])
SPELL ATTACK MODIFIER: +7 (Proficiency Bonus [3] + Wis Mod [4])
CANTRIPS KNOWN: 3 (Mending [pg 259], Thorn Whip [pg 282], Druidcraft [pg 236])
SPELL SLOTS PER DAY: 4 (1st Level), 3 (2nd Level) 3 (3rd Level)
SPELLS PREPARED PER DAY: 10 (Wis Mod [4] + Druid Level [6])
ATTACKS/DAMAGE: 2 Scimitars +6/d6+3 (First Attack) +6/d6 (Second Attack) or Long Bow +6/d8+3
ARMOR CLASS: 14 (10 + 3 [Dex Mod] + 1 [Leather Armor])
HIT POINTS: 48
PROFICIENCY BONUS: +3
SAVING THROW PROFICIENCIES: Intelligence, Wisdom
SKILL PROFICIENCIES: Percepton +7 Athletics +3 Survival +7 Nature +3 Animal Handling +7
TOOL PROFICIENCIES: Musical Instrument (Lyre) +4
SPELL JUNK
SPELL SAVE DC: 15 (8 + Proficiency Bonus [3] + Wis Mod [4])
SPELL ATTACK MODIFIER: +7 (Proficiency Bonus [3] + Wis Mod [4])
CANTRIPS KNOWN: 3 (Mending [pg 259], Thorn Whip [pg 282], Druidcraft [pg 236])
SPELL SLOTS PER DAY: 4 (1st Level), 3 (2nd Level) 3 (3rd Level)
SPELLS PREPARED PER DAY: 10 (Wis Mod [4] + Druid Level [6])
WEALTH: 620 Gold Pieces
TRINKET: An old key
EQUIPMENT: Leather Armor, 2 Scimitars, 2 Daggers, Dungeoneer's Pack, Herbalism Kit, Druidic Focus (Yew Wand), Musical Instrument (Lyre), Potion of Healing x2
MAGIC ITEMS
Amulet of Slithers: Wearing this magic amulet allows the user to communicate with snakes at will. It also makes the wearer immune to snake venom.
Ring of Choices: When worn, the stone on the ring changes colors to show the alignment of anyone within 5 feet of you that you concentrate on: White=Good, Grey=Neutral, Black=Evil, Red=Chaotic, Gold=Lawful)
Gancroft's Skeleton Key: This strange key can open any non magical lock, but crumples to dust immediately afterwards.
MAGIC ITEMS
Amulet of Slithers: Wearing this magic amulet allows the user to communicate with snakes at will. It also makes the wearer immune to snake venom.
Ring of Choices: When worn, the stone on the ring changes colors to show the alignment of anyone within 5 feet of you that you concentrate on: White=Good, Grey=Neutral, Black=Evil, Red=Chaotic, Gold=Lawful)
Gancroft's Skeleton Key: This strange key can open any non magical lock, but crumples to dust immediately afterwards.
BACKSTORY
Vylie was born into a small clan of druids who thrived off the land. Her mother was the newest recruit to this clan after wandering her whole life in the wilderness and civilization alike, but Vylie felt that she always had a special connection to the wild; and particularly the animals who inhabited it. She always has one or two woodland companions to keep her company through her travels, though she primarily travels alone, leaving her clan at the ripe young age of thirteen.
PERSONALITY
TRAITS
-I feel far more comfortable around animals than people.
-I have a lesson for every situation, drawn from observing nature
-I have a lesson for every situation, drawn from observing nature
IDEAL
-The natural world is more important than all the constricts of civilization.
BOND
-An injury to the unspoiled wilderness of my home is an injury to me.
FLAW
-There's no room for caution in a life lived to the fullest.